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Black and white 2 graphics mod
Black and white 2 graphics mod












black and white 2 graphics mod

In version 1.00 this distance was pretty short and there was no way to make it better. In the game the landscape "morphs" when you zoom out far enough.

black and white 2 graphics mod

Even if Maximum Detail is chosen by the player.Ģ) Forced low draw distance of the Landscape. They are so high, that they are seen as negative and become the reason why low-resolution textures are being forced by the game. And DirectDraw of 64-bit Windowses often gives too high values. The problem is that the game makes a bad check. The game was designed for 256 x 256 high-resolution textures, but often uses low-resolution (128 x 128), because it "thinks" that there is not enough video memory left. There are three main reasons, which make the game look or work worse than it should be: exe file of the game with the help of the XVI32. In Windows 98 needed to rename ddraw.dll into fdraw.dll and edit the. Was tested in Windows XP, Windows 8.1, Windows 98. This project also allows to make simple modifications with the help of simple commands, so there would be no need in storing of big texture files. It also allows to change the color of vertices which can't be achieved by the editing of textures and is used, for example, in the coloring of fire and things which have the color of a player (temple beams, player symbol, influence rings, gestures and so on).

black and white 2 graphics mod

l3d without storing any other data in the mod itself.

black and white 2 graphics mod

Allows even the replacement of textures in. And allows doing it without replacing the game files. This project allows to use custom textures of practically any resolution and 32 bits per pixel. And the user of the mod would need to replace the game files. raw files they would weight twice as much as used. l3d files you would need to send them together with other data (for example vertex data, bones, other textures). If you would make texture mods, you would be limited by the low resolution and low quality. But the game opens both, gathers information and puts it together into one 256 x 256 texture (16 bits per pixel, BGRA). Technically it is a good quality and it allows to use square textures of any resolution. raw textures are separated into two files each: one for RGB data (24 bits per pixel), another for Alpha data (8 bits per pixel). The game is sending them without any changes, same quality like they are. l3d files can only have 256 x 256 textures (16 bits per pixel, BGRA).














Black and white 2 graphics mod